Monday, November 30, 2009

Blood of The Eagle 4 (PHU)

KAI JIN
Alignment: Miscreant

Hit Points: 46 SDC: 96
CHI: 560

Height: 5’3lbs, Weight: 143lbs
Hair: gray Eyes: Brown
Age: 60 (looks forty)

Attributes: IQ 12, ME 16, MA 23, PS 19, PP 19, PE 20 PB 15. SPD 13
Experience level: 8th
Combat Skills: Tai Chi Chuan
Attacks Per Melee: 6
Bonuses: +3 Strike, +8 Parry, +14 Dodge, +6 Roll With Punch, + 8 Maintain balance
Super Power Category: Ancient Master
Skills Of Note: Basic mathematics, Language: Chinese Mandarin, Language: English, Biology, Painting, Sculpting, First Aid, Boxing, Wrestling, Climbing, Running, Cook, fishing,
Secondary Skills: WP Sword, WP blunt, Drive Automobile, Computer Operations,
Martial Art Abilities: Body Chi, Chi Atsu, Mind Walk Chi Awareness, Hardened Chi,

BACKGROUND:

Kai Jin was born in Hong Kong sixty years ago. When he was five he got into his first fight with a local tong calling itself The Yellow Lotus. They simply wanted his candy and he was not about to give it to them. So he got into a fight, and lost terribly. But he did take out two of the ten older kids, and that was enough for his teacher to start training him in Martial Arts.

He was constantly fighting this Tong and so joined a rival Tong when he was twelve. His teacher was disappointed in him beat him up and left him for dead. Kai took his frustration out on the rival Tong. During the fight he came across the Shu talisman and found out there were more talismans. He was able to find the Niu talisman. He used both talismans to wipe out The Yellow Lotus tong and take over their school. He renamed his Tong The Yellow lotus. He now searches for the rest of the talismans.

Wednesday, November 25, 2009

SUPERFORCE (DCH)



Superforce is the very first character I ever created for the DC Heroes RPG.

SUPERFORCE

DEX 4 STR 12 BODY 7
INT 3 WILL 3 MIND 3
INF 3 AURA 3 SPIRIT 3

Powers: Comprehend Languages 6, Energy Blast 6, Flight 6,
Regeneration 3, Sealed systems 5,

Skills: Artist (Actor, Musician, Writer, Painter) 6

Advantages: Instachange, luck

Drawbacks: Controllable Alter Ego, Secret Identity

Alter Ego: Michael Reagan

Dex 1, Str 1, Body !
Int 3, Will 3, Mind 3
Inf 3, Aura 3, Spirit 3,
Skills: Artist (Actor, Musician, Writer, Painter)6
Advantages: Popularity

Occupation: Actor & Musician, Wealth: 4
Motivation: Responsibility of power

BACKGROUND: Michael Reagan’s parents are brilliant scientists who work for Star Labs. Before he was born, they found an alien space ship that had crash landed on earth in the distant past. While she was pregnant, her son had a birth defect and they decided to experiment with the alien DNA to see if they could use it to correct the defect. They were never able to and as a result he was never able to lose weight and was always obese. He became an actor and musician out of love of making movies and making music.

Then when he was thirty-three, his powers first manifested. He found himself floating high in the atmosphere and was over Australia. It took him the better part of two days to fly home. He missed out on an important photo shoot on that day.

His mother was developing wormhole technology. He went to her for help with his powers. During this time there was an attack on her Star Lab facility by a thief calling herself Deathknell. During the fight, he damaged his mother’s device, but was able to subdue Deathknell before he was drawn into the wormhole.

He found himself on the planet Krypton, thousands of years in the past. He is currently involved in the rebellion against General Zods’ forces.

Blood Of The Eagle 3 (PHU & PNS)

Kai Jin’s School:

Kai Jin's school is built using the Spy Agency features in Ninjas and Superspies on pages 60 - 65.

Agency Features

Built On Crime Buster Agency, 100 points

Outfits: Utility outfits (2 points)
Equipment: ninja Equipment (5points),
Weapons: Armed Agents (5 points)
Vehicles: Fleet Vehicles (10 points)
Communications: Secured Service (10 points)
Office And Distribution: Regional (15 points)
Military Power: Militia (10 points)
Sponsorship: Secret
Budget: Nickels And dimes (5 points)
Administrative Control: Loose Laws (5 points)
Internal Security: tight (10 points)
External Infiltration. Information Source (10 points)
Agency Salary. Freelance (5 points)

Total points: 92

School Name: The Yellow Lotus
Symbol: Snake intertwining around a yellow lotus
Insignia: Sword with snake and yellow lotus.

Administrator: Kai Jin
Goals: Kai Jins’ ultimate goal is to search for the Twelve Chinese Talismans that will enable him to turn into a god-dragon so he can achieve ultimate power. However, he has no interest in ruling the world, he just wants to be very rich and powerful

Director: Is Kai Jin’s mentor who keeps his identity completely secret.
Administrator: Is actually Kai Jin
Second in command: Lei Shan, A 5th level Mutant.
Secretary: Su Mei, a 4th level Experiment
Treasurer: Xin Pao, a 3rd level Psionic Mutant

Known Background: The Yellow Lotus school was actually martial arts started by a Chinese Tong in 1867. When Kai Jin was a boy he was at war with this tong and during one fight he came across the She talisman with which he used to take over the tong and eventually the school. He uses the schools resources worldwide to search for these talismans.

Sunday, November 22, 2009

Novas in The World Of Darkness (WW)

These are rules that are designed to depower a Nova from White Wolf's game setting Aberrant. In that game, players are Novas who have a gene called the N-Shroud which gives all people who have it superhuman powers and abilities akin to a god. This shroud was activated when a satellite was destroyed.

In Aberrant any given Nova is very powerful, so powerful that they can take on a team of two or three beginning werewolves or vampires. But they are meant to be different universes and are not meant to be mixed. The house rules I present here are for the express purpose of depowering a Nova so they can be on par with any beginning Werewolf or Vampire in the World Of Darkness, should a player wants to run a Nova in the WoD.


RULES FOR ABERRANTS IN THE WORLD OF DARKNESS



CHARACTER CREATION


7, 5, 3 for attributes, 13, 9, 5 for abilities, 5 background points, 15 freebie points.

Quantum rating starts at 1.

Quantum, Pool starts at 20 + (Quantum x 2)

Initiative is the same as WoD.

NOVA


Receive 30 Nova points

COSTS Nova points
Mega Attribute 3
(Mega Attributes come with one free enhancement)
Enhancement 3
Quantum 3
Quantum Power (Level 1) 1
Quantum Power (Level 2) 3
Quantum Power (Level 3) 5
3 Attribute dots 1
6 Ability Dots 1
5 Background dots 1

Quantum Powers can be bought tainted. A tainted power reduces the level by one to a minimum of level one. That is, a Level three power can be reduced to a level two power, and a level two power can be reduced to a level one power, but level one powers cannot be reduced. A tainted level one power will give two dots.

Adding an extra to a level one or level two power will increase the level by one. So a level two power
will cost five points, or three points if bough tainted.

Willpower works the same as in WoD.

Quantum Pool can be recovered as follows:

Relaxing (light paperwork, walking) 2 per hours
Resting (sleeping, doing nothing) 4 per hour
Node background Adds background rating


MAXING POWERS AND SPECIAL MANEUVERS

A nova can max out their power by spending a temporary willpower point and a number of Quantum Points equal to each die rolled. Each success may be use to boost the next use of Quantum Power, which happens on the following turn, and must be spent on the next turn and may not be saved.

The successes may be spent on the following:

May increase damage by one per success.

May increase soaking damage by one per success.

Each success spent doubles the range or speed.

Each success spent doubles the duration of a power.

TAINT

Any taint in the WoD comes from the Wyrm. The source of a novas' power comes from beasts that have been newly discovered by Pentex. These beasts contain a chemical that can alter humans DNA by a process Pentex has been unable to discover. It is highly poisonous, and often kills the subject experimented on. A Nova is an extremely rare occurrence, appearing even less frequently than vampires or Garou. For every ten thousand vampires or Garou, there is only one Nova.

It is unknown whether or not these are new beasts or ones that have previously existed but had just never been discovered until now.

All Novas begin the game with Zero Taint. There is permanent and temporary taint. The more taint a character gains the more inhuman they become.

Taint is gained in the following ways:

Having a Quantum rating above 5, one taint for each dot, so that a Quantum rating of 7 would give two points of permanent taint.

For having the background Node, if it is at 4 that is one point of permanent taint, if at 5 it is a two points at permanent taint.

Buying tainted powers imposes permanent taint at one point per power.

When a nova has gained ten points of temporary taint they gain one point of permanent taint.

There are two ways to gain temporary taint:

Power Strain happens whenever a player botches a power roll that in some way uses a point of willpower to max their power. They gain one point of temporary taint.

Rapid Recovery: Whenever the player wants to enhance their recovery rate of Quantum Points, they must roll a Stamina plus Node roll vs the number of Quantum Points spent above the normal rating. A failure gains one taint, a botch gains two.

Example: A nova wants to recover 5 Extra Quantum points and has a Node of 3 with a Stamina of 5. 5 extra is three points about the normal rate, so that increases the difficulty to 9. He has a dice pool of 8 and rolls 5, 3, 7, 8, 1, 1, 1 which is a botch. He gains two points of temporary taint.

Taint can be removed by any Garou or rite gift that cleanses all taint. However, permanent taint requires a difficulty of 9 to cleanse.

Temporary taint can be bled off. Once a month a character can make a Willpower roll. Each success bleeds off one point of temporary taint. A failure means that no taint is bled off. A botch indicates that two points of temporary taint is gained.

EFFECTS OF TAINT

Taint affects the character by causing Aberrations. Aberrations are physical changes which make the character look more inhuman or cause psychic drawbacks and even unhinge his mind. In some cases these physical changes can even be inhuman perfection.

A Nova suffers one detectable aberration when he receives 3 taint. He earns one more aberration for every point thereafter.

Temporary aberrations come from temporary taint and last a number of days equal to 15 minus (Stamina + (Mega Stamina x 2)).

When permanent taint rating reaches 4 he suffers a +1 difficulty to all social rolls. The difficulty increases by a further +1 at 6, and 8 for a total of +3.

With each point of permanent taint the character must subtract one die from any willpower rolls against any mental disorders.

When permanent taint reaches ten the character becomes too inhuman and must be cleansed immediately. Any failure means the character is lost for ever due to becoming too inhuman.

Abberations can be found on pages 151-153 on the core book.

MEGA ATTRIBUTES


Mega attributes do not replace Attributes but supplement them. This means that for each dot in a mega-attribute also adds one die to the related attribute. A mega-attribute may not be increased beyond the normal attribute rating. For example, with a Dexterity of 2 a player may not purchase more than two dots of mega-dexterity.

Mega attributes can be bought tainted. Tainted attributes gain one point of permanent taint per dot and will gain two dots per nova point spent.

A character may select one enhancement for free. Thereafter he must buy any further enhancements as a level one power. They may not be bought tainted.

Mega Attributes cost no Quantum points to use.

No mega attributes contribute automatic successes to their actions, but otherwise stay the same.

For example, on page 156 it says a Mega Attribute of 3 can lift 25 tons and gain a bonus of 15 automatic success to any die pools regarding mega Strength. In the WoD they can still lift 25 tons but will not receive that 15 automatic success.

In the World of Darkness there are no automatic successes for Novas.

When any enhancement says to add a certain amount of extra automatic successes, those are additional dice to the dice pool.

Quickness is bought under Mega Dexterity and not under Mega Wits.

Mega Stats are treated as Vampiric Discileplines as follows:

Mega Strength is treated as Potence
Mega Stamina Is treated as Fortitude
Mega Dexterity is treated as Celerity.

Except for the enhancements which must be bought as normal.

A Sample Character:


BARRY TELLER

NOVA

STR 2
DEX 4 lightning reflexes
STA 4 tireless

CHA 2
MAN 2
APP 3

PER 4 uncanny instincts
INT 3
WITS 4

ALERTNESS 4 traps
ATHLETICS 4 gymnastics
BRAWL 4 multiple opponents
DODGE 4 judo

FIREARMS 4 sniper rifles
MELEE 2
STEALTH 3
REPAIR 2
SURVIVAL 1

COMPUTER 3
MEDICINE 4 anatomy
LAW 1
INVESTIGATION 3

SECONDARY SKILL: GAROU LORE 2
SECONDARY SKILL: WYRM LORE: 2
SECONDARY SKILL: DEMOLITIONS 2

NODE 3
EUFIBER 2

QUANTUM 4
QUANTUM POOL 28

WILLPOWER 6
TAINT 0

NOVA POWERS
SHAPESHIFT 1
MEGA STAMINA 1, TAINTED
--- Regeneration, Enhancement
--- Adaptability, Enhancement
1 For 3 Attribute dots
2 For 12 ability dots

MERITS AND FLAWS
Amnesia 2f
Wolf Years 5f (due to the poisons in his body)

Spent on:

Secondary Skills: 3


BACKGROUND

Barry Teller was an Olympic level gymnast who has won three gold medals and a half dozen silver medals for gymnastics. When he retired he was hired by Pentex to be a spokesman for them. Eventually they wiped his memory with drugs and trained him to be an assassin. His death was faked.

Friday, November 20, 2009

Blood Of The Eagle 2 (PHU)

This is an adventure seed.

The basic idea is this. There are 12 different Chinese Talismans out there. Each Talisman is based on the Chinese Zodiac and each grants a power. Their purpose is to transform the character into a God-Dragon (Dragons And Gods pg 223), There is only one place this can be done and that is at the Emperor's tomb in China. There is only one time this can be done, and that is during the galactic alignment that happens every 26,000 years. So the next time this can happen is on December 12th, 2012. They are all consumed in the process as their power is needed for the transformation. The transformation releases an explosion that destroys everything, even MDC structures within a four mile radius.

Each talisman has a curse. Each use of each Talisman does 1d6 damage to the user.

The 12 talismans are as follows:

Shu (rat): Adhesion,
Niu (ox): Supernatural strength,
Hu (Tiger): See Invisible
Tu (Rabbit): Heightened sense of hearing
Long (dragon): Chi Gung (Body Hardening Excercise, Ninjas & Superspies pg 117)
She (Snake): Alter Physical Body
Ma (horse): Sonic Speed
Yang (goat): Extraordinary Physical Beauty
Hou (monkey): Karmic Power
Gou (dog): Heightened Sense Of Smell
Rooster: Wingless flight
Zhu (pig): Multiple Beings/Selves


Each power can be used in addition to any other powers or supernatural abilities a character may possess so these have the potential of turning any one into a powerhouse.

And that is why they're sought after.

The main antagonist is a character who an an 8th level Ancient Master, one Kai Jin. He runs a martial arts school, the most powerful school in all of China. His agents scour the world for any news of the talismans.

Still to come: Kai Jin, his school, and the heroes who oppose him.

Palladium House Rules 1.

I love the Palladium games but one of the things that has always struck me is that a lot of the class abilities and skill success rates were just arbitrarily chosen and there seems no real way to balance things out.

So the primary idea is to balance the system at least a little bit. So my first idea is to streamline skills. Instead of each class having a different success rate, the same group of skills would have the same success rates as follows:

OCC skills have a base of 40% plus 3% per level following the first.
OCC Related Skills have a base of 35% plus 3% per level following the first.
Skill Programs have the same rate as OCC related skills.
Secondary Skills have a base of 30% plus 3% per level following the first.

These rates are further modified by the Intelligence Quotient bonus and any other appropriate bonuses found in either determining the education level of the character (PHU pg 44 & 45) or OCC class skill sections.

Blood Of The Eagle (PHU)

XUE YING


Xue Ying is a bicycle that was created for Xin Mao, a Nei Chia Wu Shi (Mystic China pg 45) who had come to America to seek out a cure for a disease that had struck his Martial Arts instructor who was actually a Demigod masquerading as an immortal martial arts teacher in China. Xin had come across a lot of clues that had led him to America, and in his travels he found the cure and was able to return it to the teacher. In gratitude, his teacher presented with him this magical bicycle. Xin still doesn't know his teacher is actually a Demigod who wishes to keep his identity unknown and hidden.

The bicycle looks like an unassuming ordinary mountain bike. However, it is a fully sentient being and is equivalent to a Weapon Of Good. It is indestructible with a base damage of 4d6.

Weapons of Order can be found in the PHU on page 146. Xue has these particular abilities:

Adds 30 SDC.
Provides +3 to save versus all magic and spells.
Provides See The Invisible at will.
Creates a martial arts battle dress for Xin that is essentially a tiger motif gi.
Instills Extraordinary Speed and Healing Factor.
Has Healing Touch, Turn Invisible (both rider and bike), Fly, Mystic Shield, and Supernatural Strength.

It considers Xin its rightful owner.

Tuesday, November 17, 2009

Conventions

When I make posts on the games, the games will be known by their initials. Here's a list:

AFMBE: All Flesh Must Be Eaten
GU: General Unisystem
PF: Palladium Fantasy
PNS: Palladium Ninjas And Superspies
PHU: Palladium Heroes Unlimited.
DCH: DC Heroes
D20M: D20 Modern
D20F: D20 Future
UA: Urban Arcana
D&D 1E: First Edition Dungeons And Dragons
D&D 2E: Second Edition Dungeons And Dragons
D20 D&D: D20 Dungeons And Dragons (Includes 3.5 and other materials from other publishers)]
D20: General D20 Games such as Monte Cooks' World Of Darkness, and Babylon 5)
WtA: Werewolf The Apocalypse
MtA: Mage The Awakening
HtR: Hunter The Reckoning
WW: General White Wolf Games (such as Aberrant and Exalted)
SW: Star Wars

And:

GRPC: General Role Playing Concept or idea. Because sometimes I just get an idea for a character background or something general that has no stats for it.

I make this kind of list so that people will be able to know which game I am referring to in posts to follow.

Monday, November 16, 2009

First Post

Hello and welcome to my blog. This is my first post and I will begin a little bit about me. I have been playing role-playing games since the early 1980s and I began with 1st Edition Dungeons and Dragons. Then came Marvel Superheroes, the classic FASERIP system for playing superheroes from Marvel Comics such as Spider-Man and the X-Men. Then came Palladium and a lot of other different games followed. I've been collecting RPGS for years, but I guess if I had to stick with the systems, it would be 2nd Edition for D&D and swords and sorcery role playing, Palladium for martial arts, DC Heroes for superheroes, and old White Wolf games of Werewolf The Apocalypse, Mage The awakening, Hunter The Reckoning, and Vampire the Masquerade, and the Unisystem for AFMBE.

This blog will be about ideas that I have for games, character concepts and snippets of settings.

In this Blog you will also have the occasional grognard article, an article which will have something new for an old game. In game terms a grognard is someone who is stuck on a previous edition of a game. For example, I am partial to 2nd Edition D&D, but will not touch 4th Edition. For me, it is just getting too expensive to collect these books anymore since the are often thirty five dollars or more and I just want to keep things simple. There is such an explosion of game material now and it is difficult to keep up, especially when the rules change every other year or so. For other people it is just their favorite edition to play.