Sunday, January 31, 2010

Antherus, Part One (Generic Game Setting)

Introduction: One of my favorite styles of games is to play people who have been displaced in time, space, and dimensions. My favorite Saturday morning shows were Dungeons And Dragons and Land Of The Lost. Then came Army Of Darkness and Sliders. So the idea to this world is to create a world in which these kinds of displaced people can come to to find out how they would survive and see if they could find their way home, or even stay. This is primarily created to mix super heroes with a swords and sorcery setting, but many other kinds of characters can be brought here through some sort of means, and usually an accident. But the focus will be on superheroes. The systems used will be for Palladium, DC Heroes, and Aberrant d20.

HISTORY OF ANTHERUS


The history of Antherus is not a long one. The citizens are refugees from a previous world that had been destroyed in an Apocalypse when a flight of thousands upon thousands of dragons ravaged the entire world. One man, Michael Antherus, created a gateway to this world and brought the survivors here. Over a course of 775 years, the survivors prospered in a harsh land.

The history of the world begins with one man, one Michael Antherus, for which the world is named after. He was the son of a wealthy Merchant who wanted the world for his son. As a child Michael started having visions of a world on fire, and then spontaneous bursts of magic would happen with random effects. When he accidentally turned his mother into a Gerbil, his father sent him to the Wizard’s guild.

When he finished his apprenticeship at the Wizard’s Guild, he graduated with the highest marks possible, until it was learned that he was not a Wizard but instead was able to produce magical effects spontaneously. He was cast out because of the jealousy of the Wizards who could only learn by route. Still, he’d learned enough and he began to search the world for the meaning of his visions that had plagued him

He found a Seer at a temple who gave him his answers. Then he began to search for a way to save anybody he could. Along the way he met his Shaper friend, Fujit DeNuryn. Fujit was a Psionicist who could create any matter he wanted, and was much sought after by rulers and other nobles to make entire castles for them and vastly increase their personal wealth and power. So he spent much of his life in hiding.

They became friends when they joined forces to help eliminate the threat of Kobolds who had cursed a town in order to drive out the people there. They shared many adventures. And together, they found the means to create a magical gateway to another world. And they began to make preparations for the time that the world would be destroyed in fire.

He took it to the Wizard’s council, and even with the evidence he brought to them, they would not accept his word. Eventually he created the gateway which will lead him and the survivors to Antherus.

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