Wednesday, January 27, 2010

HOUSE RULES FOR D20 GAMES

These are the rules that I use for any d20 game. For the most part one should create a character as normal. They may roll randomly, use a 32-point buy, or choose these scores: 17, 15, 14, 12, 12, 10. If they choose to roll randomly they may roll 5d6 for each score and discard the lowest die.

Cost of 32 point buy.

ABILITY SCORE COST
8 COST 0
9 COST 1
10 COST 2
11 COST 3
12 COST 4
13 COST 5
14 COST 6
15 COST 8
16 COST 10
17 COST 13
18 COST 16

BASE SAVES.

A player may choose either a defense option or an offense option. They get to choose in which saves their base saves
A defense option has better saves but lesser attack bonuses, an offense option has lesser save and Each save bonus must be assigned to a saving throw category.

For example, Steven chooses the defense option. He puts base save one into Fortitude, base save 2 in Reflex, and base save 3 into Willpower.

Once assigned, the placing never changes.

Note: For saves, some d20 games have classes that only go up to level 10. For the base save, the table only go up to level ten. For prestige classes, they only go to the maximum level of the prestige class.



SKILLS.

A character may choose 10 skills for their character class skills. These skills cost one skill point per rank. All others cost 2 skill points per rank. The maximum rank level in each skill is equal to character level plus three, and any non-class skill is equal to half that score. For example, a 4th level character can have a maxi rank of 8 skill ranks in their class skills but only 4 skill ranks in their non skill class,

A character starts out with 32 skill points plus Intelligence modifier at first level. Every level after that starting at level 2 they get 8 plus their Intelligence modifier

CLASS

A player may choose a class if they so desire. They get the benefits of the class they choose. However, some classes require other classes. For example, in Urban Arcana d20, those classes were designed to be used with the d20 Modern beginning classes. For Dungeons and Dragons, this is not necessary unless they wish to qualify for a prestige class.

FEATS

All human characters get to start out with two feats. All non-human characters get one feat.

IMPORTANT: These rules cover all d20 games, and supplant the rules in all d20 games. For example, in Dungeons And Dragons, you should use the Base Save Options and choose either offense Option or Defense Option for their saves and put them where they want.



BASE SAVE PROGRESSION TABLES: DEFENSE OPTION
BASE SAVE 1
LEVEL BONUS
1 – 2 BONUS +0
3 – 5 BONUS +1
6 - 8BONUS +2
9 – 11 BONUS +3
12 – 14BONUS +4
15 – 17 BONUS+5
18 – 20 BONUS+6

BASE SAVES 2 AND 3

LEVEL BONUS

1 BONUS +2
2 – 3 BONUS +3
4 – 5 BONUS +4
6 – 7 BONUS +5
8 – 9 BONUS +6
10 – 11 BONUS+7
12 – 13 BONUS+8
14 – 15 BONUS+9
1 6 – 17BONUS +10
18 – 19 BONUS+11
20 BONUS +12

BASE ATTACK BONUS

LEVEL BONUS

1 BONUS +0
2 – 3 BONUS +1
4 - 5 BONUS +2
6 – 7 BONUS +3
8 – 9 BONUS +4
10 – 11BONUS +5
12 – 13BONUS +6/+1
14 – 15 BONUS+7/+2
16 – 17 BONUS+8/+3
18 – 19 BONUS+9/+4
20 +10/+5

BASE SAVE PROGRESSION TABLES: OFFENSE OPTION

BASE SAVES 1 AND 2

LEVEL BONUS
1 – 2 BONUS +0
3 – 5 BONUS +1
6 - 8BONUS +2
9 – 11 BONUS+3
12 – 14 BONUS+4
15 – 17BONUS +5
18 – 20 BONUS+6

BASE SAVE 3
LEVEL BONUS
1 BONUS +2
2 – 3 BONUS +3
4 – 5 BONUS +4
6 – 7 BONUS +5
8 – 9 BONUS +6
10 – 11 BONUS+7
12 – 13 BONUS+8
14 – 15 BONUS+9
16 – 17BONUS +10
18 – 19 BONUS+11
20 +12

BASE ATTACK BONUS

LEVEL BONUS
1 BONUS +1
2 BONUS +2
3 – 4 BONUS+3
5 BONUS +4
6 BONUS +5
7 – 8 BONUS+6/+1
9 BONUS +7/+2
10 BONUS +8/+3
11 - 12 BONUS+9/+4
13 BONUS +10/+5
14 BONUS +11 +6 +1
15 - 16 BONUS+12 +7 +2
17 BONUS +13 +8 +5
18 BONUS +14 +9 +4
19 – 20 BONUS +15 +10 +5

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